Post by GAMEOVER on Mar 29, 2008 2:45:38 GMT 8
Kardel Sharpeye - The Dwarven Sniper Guide
Range: 550 | | Move Speed: 290 | Primary: AGI
Str: 16 + 1.7 | Agi: 21 + 2.9 | Int: 15 + 2.6
Damage: 36 - 42 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 1.34 (+ 21% IAS) | Armor: 2
Str: 16 + 1.7 | Agi: 21 + 2.9 | Int: 15 + 2.6
Damage: 36 - 42 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 1.34 (+ 21% IAS) | Armor: 2
“Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.”
PROs & CONs
Pros:
*Longest range in the game
*Excellent harraser, last hitter, & denier
*Near invisible bullets (without any orb)
*Excellent finisher with long range nuke
*Innate (!) Bash
*Extremely low cooldown ultimate
Cons:
*Weak, weak, weak.
*No natural disable or escape mechanism
*Low base damage
*DPS Hero without Steroid spell
*Movement speed on the slow side
Why Play Sniper ?
The first thing we need to get out of the way is why should we pick Kardel? What makes him stand out above the rest? In general, ranged Agility heroes are meant to be a late-bloomer, item dependant, DPS hero. However, most DPS heroes have some kind of steroid spell which makes them extremely dangerous in combat. Think of Clinx’s strafe, Razor & Viper’s frenzy, Troll’s rampage. Kardel does not have a steroid-like spell, which makes his job of dealing damage harder. So why should we pick him?
I think the first obvious advantage Kardel has over other heros is range. He has the LONGEST range in DOTA. He can shoot at towers without getting hit. Add to the fact that he has a very fast attack animation (3000), Kardel is an excellent harasser, last hitter, & denier. The next this is obviously ‘Assassinate’ one of the best finishing move in the game. With long range of 2500, you can assassinate running away enemies with the click of a button. This makes Kardel an excellent ganker as well,
Therefore, your role in the team is first and foremost a damage dealer. Early game you should focus on harassing your enemies with your long range and getting last hit and denies. As the game progresses, you become a damage-dealer & ganker, quickly running in & out of battle and finishing up escaping enemies. You will help your TEAM to victory.
[glow=blue,2,300]SKILLS & DESCRIPTION[/glow]
[glow=black,2,300]ScatterShot | Mana Cost: 120 - Cooldown: 12 – Casting Range: 750 –Casting Time: around 1 second – AOE: 200 [/glow]Fire a ball of shrapnel on the air which promptly explodes, dealing damage in target area. Each pellet deals 10-25 physical damage.
Level 1 - 8 Pellets.
Level 2 - 12 Pellets.
Level 3 - 16 Pellets.
Level 4 - 20 Pellets.
Level 1 - 8 Pellets.
Level 2 - 12 Pellets.
Level 3 - 16 Pellets.
Level 4 - 20 Pellets.
Scoffed by many and loved by others, Scattershot remains one of the love/hate skill in the game. You either love it or you don’t.
*The pellets deal PIERCING DAMAGE, which deals deals 150% to creeps, 50% to heroes BEFORE armor reduction, and a measly 35% to buildings.
*Its casting range is actually longer than a Tower’s range, so you can cast it without the tower shooting at you back provided you have line of sight of the tower.
*Scattershot at level 4 will kill a ranged creep instantly.
*Don’t waste it on heroes. You most likely will deal more damage by plainly shooting at them.
[glow=black,2,300]Headshot | Passive[/glow]
Giving chance to stun target for a short duration and dealing bonus damage.
Level 1 - 30 damage, 25% chance, 0.1 second stun.
Level 2 - 30 damage, 30% chance, 0.1 second stun.
Level 3 - 40 damage, 35% chance, 0.2 second stun.
Level 4 - 50 damage, 40% chance, 0.2 second stun.
Excellent skill. Very annoying to enemies and it has a high percentage of happening. Basically a mini-MKB. It actually deals longer stun duration than MKB, but it gives you less bonus damage.
*Headshot is considered a ‘Ranged Bash.’ The damage is hero type physical damage, that means it's not blockable by magic immunity and it's reduced by armour type hero resistance and armour value. The stun is blockable by magic immunity.
*Which means, Headshot will trigger Linken’s disentangle and cooldown, allowing you to then assassinate an enemy hero with Linken.
*BKB will ONLY block Headshot’s stun, but the bonus damage will still goes through.
*Headshot works on your own creep, which is excellent for denying.
*When you have MKB and both stun occurs at the same time (which is highly unlikely, but possible), the latest skill learned or item acquired will override the other. For example, if you Learn Headshot level 12-15 and then acquire MKB at level 16, when both stun occurs you will deal only MKB’s damage and stun duration.
*Regarding Headshot + MKB : Remember that Bash stacks diminishingly.
*One thing to point out is that Headshot is extremely useful to cancel Chanelling spell.Sand King doing a Burrowstrike – *Epicenter combo? Start shooting at him and pray that Headshot kicks in.
[glow=black,2,300]Take Aim | Passive[/glow]
Permanently adds attack range.
Level 1 - Adds 55 range.
Level 2 - Adds 110 range.
Level 3 - Adds 165 range.
Level 4 - Adds 220 range.
Permanently adds attack range.
Level 1 - Adds 55 range.
Level 2 - Adds 110 range.
Level 3 - Adds 165 range.
Level 4 - Adds 220 range.
The skill that gives you the longest range in the game, Take Aim is a skill that is useful at all stages of the game. Having more range gives you both offensive & defensive advantage, as you have an edge in reacting to the enemy.
*At level 4 this skill makes your range 770
*To be able to shoot outside of Tower’s range, you only need level 3 Take Aim.
*Some people have argued that getting Level 4 Take Aim too early will give you problems with getting Experience. This is NOT true but it can happen. The Experience AOE is 1000 and your range is only 770. But when you are shooting the melee creeps from 770 away, the range creep will probably be outside your EXP range.
[glow=black,2,300]Assassinate | Mana Cost: 175/275/375 - Cooldown: 30/20/10 [/glow]
Take time to draw the bead and then deals a large amount of damage at a long range.
Level 1 - Deals 355 damage at 1500 range, 1.7 seconds casting time.
Level 2 - Deals 505 damage at 2000 range, 1.6 seconds casting time.
Level 3 - Deals 655 damage at 2500 range, 1.5 seconds casting time.
The signature skill of Kardel. This is the targetting spell with the longest casting range in DOTA, which makes this one of the ultimate KS-ing skill. A proper use of Assassinate also makes or break a Kardel player. Ask yourself, are you the kind of player who will cast assassinate when your 4 other teammates are already surrounding this enemy hero to death?
*Without any other Magic Reduction item, Assassinate will instantly kill enemy heroes below 266 / 378 / 491 HP at appropriate levels.
*Note the casting time of 1.7, 1.6, and 1.5 seconds respective to their levels. Do not foolishly cast assassinate in the middle of enemies to shoot a running enemy because a stun will cancel your assassinate and probably you’ll be killed too.
*Targeted enemy hero will have a buff status on its hero status saying that he’s about to be assassinated.
*Assassinate’s cooldown was nerfed some version ago into 30/20/10 (before it was 5 seconds at level 3!)
*When you’re invisible and you cast Assassinate, you will remain invisible until the last moment before your bullet fires.
*Assassinate has a semi-true sight effect, which means you can target a wind walking away Clinx/Gondar/PL/Any other hero with lothar and it will still hit them. Note that neither you or your allies can see the enemy, only the spell does.
*You must actually have vision of the hero to be able to cast it. *This means either one of your ally / creep must be within range of that hero or you can plant observer wards to give you advantage.
*Linken completely blocks Assassinate. Make sure Linken is on cooldown by either shooting at him a few times until Headshot fires or having your teammate cast a spell on the enemy first.
*Just like any other ultimate, you can target an enemy with activated BKB but it will deal zero damage. Don’t waste it.